Conjure Volley

D&D 2024 spell: Conjure Volley. Source: Player's Handbook (2014). level 5, school Conjuration, casting time 1 action, range 150 feet, duration Instantaneous You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon. Ranger Conjuration 1 action 150 feet Instantaneous