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Conjure Volley
D&D 2024 spell: Conjure Volley. Source: Player's Handbook (2024). level 5, school Conjuration, casting time 1 action, range 150 feet, duration Instantaneous
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder [Area of Effect] centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
Source: Player's Handbook (2024), p. 255 - Licenses and attribution