Elementalism

D&D 2024 spell: Elementalism. Source: Player's Handbook (2024). level 0, school Transmutation, casting time 1 action, range 30 feet, duration Instantaneous You exert control over the elements, creating one of the following effects within range. Beckon Air You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube [Area of Effect]. Doors and shutters being held open by someone or something aren't affected. Beckon Earth You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand. Beckon Fire You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube [Area of Effect]. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute. Beckon Water You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube [Area of Effect]. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute. Sculpt Element You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube [Area of Effect] to assume a crude shape (such as that of a creature) for 1 hour. Bard: College of Lore Bard: College of the Moon Cleric: Arcana Domain Cleric: Nature Domain Cleric: Strength Domain (PSA) Druid: Circle of the Land Fighter: Eldritch Knight Monk: Warrior of the Elements Paladin: Oath of the Noble Genies Rogue: Arcane Trickster Artificer Druid Sorcerer Wizard Transmutation 1 action 30 feet Instantaneous