Evard's Black Tentacles

D&D 2024 spell: Evard's Black Tentacles. Source: Player's Handbook (2014). level 4, school Conjuration, casting time 1 action, range 90 feet, duration Concen... Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. Fighter: Eldritch Knight Rogue: Arcane Trickster Sorcerer: Aberrant Mind Warlock: The Fathomless Warlock: The Great Old One Wizard Conjuration 1 action 90 feet Concentration, up to 1 minute