Fear
D&D 2024 spell: Fear. Source: Player's Handbook (2024). level 3, school Illusion, casting time 1 action, range 30 feet (30-foot cone), duration Concentration... Each creature in a 30-foot Cone [Area of Effect] must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature. Bard: College of Lore Fighter: Eldritch Knight Paladin: Oath of Conquest Ranger: Gloom Stalker Rogue: Arcane Trickster Sorcerer: Draconic Sorcery Wizard: Illusionist Bard Sorcerer Warlock Wizard Illusion 1 action 30 feet (30-foot cone) Concentration, up to 1 minute