Harm
D&D 2024 spell: Harm. Source: Player's Handbook (2014). level 6, school Necromancy, casting time 1 action, range 60 feet, duration Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes. Sorcerer: Divine Soul Cleric Necromancy 1 action 60 feet Instantaneous