Ice Storm

D&D 2024 spell: Ice Storm. Source: Player's Handbook (2014). level 4, school Evocation, casting time 1 action, range 300 feet, duration Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. Artificer: Artillerist Cleric: Tempest Domain Druid: Circle of the Land Fighter: Eldritch Knight Paladin: Oath of the Ancients Rogue: Arcane Trickster Wizard: Evoker Druid Sorcerer Wizard Evocation 1 action 300 feet Instantaneous