Failed to load data. Try again
Lightning Arrow
D&D 2014 spell: Lightning Arrow. Source: Player's Handbook (2014). level 3, school Transmutation, casting time 1 bonus, range Self (point), duration Concentr...
The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon's normal damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. The piece of ammunition or weapon then returns to its normal form.
At Higher Levels
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 4d8;2d8 for each slot level above 3rd.
Source: Player's Handbook (2014), p. 255 - Licenses and attribution