Plant Growth
D&D 2024 spell: Plant Growth. Source: Player's Handbook (2024). level 3, school Transmutation, casting time 1 action or 8 hours, range 150 feet, duration Ins... This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below. Overgrowth Choose a point within range. All normal plants in a 100-foot-radius Sphere [Area of Effect] centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. Enrichment All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year. Bard: College of Lore Cleric: Nature Domain Druid: Circle of the Land Druid: Circle of Wildfire Paladin: Oath of the Ancients Warlock: Archfey Patron Warlock: The Archfey Bard Druid Ranger Transmutation 1 action or 8 hours 150 feet Instantaneous