Protection from Evil and Good
D&D 2024 spell: Protection from Evil and Good. Source: Player's Handbook (2014). level 1, school Abjuration, casting time 1 action, range Touch, duration Con... Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. Bard: College of Lore Fighter: Eldritch Knight Paladin: Oath of Devotion Ranger: Horizon Walker Ranger: Monster Slayer Rogue: Arcane Trickster Sorcerer: Clockwork Soul Sorcerer: Divine Soul Wizard: Abjurer Cleric Druid Paladin Warlock Wizard Abjuration 1 action Touch Concentration, up to 10 minutes