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Shatter
D&D 2014 spell: Shatter. Source: Player's Handbook (2014). level 2, school Evocation, casting time 1 action, range 60 feet, duration Instantaneous
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels
At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 3d8 for each slot level above 2nd.
Source: Player's Handbook (2014), p. 275 - Licenses and attribution