Spike Growth
D&D 2024 spell: Spike Growth. Source: Player's Handbook (2014). level 2, school Transmutation, casting time 1 action, range 150 feet, duration Concentration,... The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. Bard: College of Lore Cleric: Nature Domain Druid: Circle of the Land Warlock: The Genie Druid Ranger Transmutation 1 action 150 feet Concentration, up to 10 minutes