Spike Growth

D&D 2024 spell: Spike Growth. Source: Player's Handbook (2024). level 2, school Transmutation, casting time 1 action, range 150 feet, duration Concentration,...

The ground in a 20-foot-radius Sphere [Area of Effect] centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Source: Player's Handbook (2024), p. 319 - Licenses and attribution