Teleport

D&D 2024 spell: Teleport. Source: Player's Handbook (2024). level 7, school Conjuration, casting time 1 action, range 10 feet, duration Instantaneous This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it. Permanent circle - - - 01-00 Linked object - - - 01-00 Very familiar 01-05 06-13 14-24 25-00 Seen casually 01-33 34-43 44-53 54-00 Viewed once or described 01-43 44-53 54-73 74-00 False destination 01-50 51-00 - - Teleportation Outcome Familiarity Here are the meanings of the terms in the table's Familiarity column: "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Linked object" means you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library. "Very familiar" is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is a place you have seen more than once but with which you aren't very familiar. "Viewed once or described" is a place you have seen once, possibly using magic, or a place you know through someone else's description, perhaps from a map. "False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists. Mishap The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d...