Zone of Truth
D&D 2024 spell: Zone of Truth. Source: Player's Handbook (2024). level 2, school Enchantment, casting time 1 action, range 60 feet, duration 10 minutes You create a magical zone that guards against deception in a 15-foot-radius Sphere [Area of Effect] centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful. Bard: College of Lore Cleric: Order Domain Paladin: Oath of Devotion Paladin: Oath of the Crown Ranger: Monster Slayer Sorcerer: Divine Soul Bard Cleric Paladin Enchantment 1 action 60 feet 10 minutes