The Scrivener's Tale - Candlekeep Mysteries
The Scrivener's Tale. The Scrivener's Tale An Adventure for 14th-level Characters Edited by Scott Fitzgerald Gray Developed by Christopher Perkins Written by Brandes Stoddard An evil archfey is bound within the tome known as The Scrivener's Tale. When the characters run afoul of the book's magic, they must find a way to defeat the archfey before they succumb to her power. Candlekeep received The Scrivener's Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur's Gate. The terms of Machil's gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters' hands, each of them is afflicted by a supernatural malediction known as the scrivener's mark. The characters must travel to Baldur's Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn's steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Beginning the Adventure This adventure can be tied to any research undertaken by the characters in Candlekeep. The Scrivener's Tale comes into their hands by accident, courtesy of an unwitting Avowed acolyte named Ramilir. In the course of delivering the characters an armload of requested texts, Ramilir inadvertently scooped up The Scrivener's Tale from its shelf in Candlekeep's vaults. Book Description The Scrivener's Tale is bound in soft brown leather, its title embossed on the book's cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient, delicate parchment, but any attempt to damage the book fails, confirming that it is indestructible. The writing, in Sylvan, on each of the book's seventy-two pages is in a fine, spidery hand, using black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magi...