Chapter 5: Gem - The Book of Many Things

Chapter 5: Gem

The Gem card bequeaths immense wealth to whoever draws it. This chapter provides advice for DMs on how to integrate this sudden wealth into your game. It also presents new magic items associated with and inspired by the Deck of Many Things.

Magic Items in This Book

The Magic Item by Name table presents all magic items in this book.

Magic Items by Name

Magic ItemRarityChapter
Antimagic ArmorVery rareStarshot Crossbow
Armor of Fungal SporesUncommonArmor of Fungal Spores
Armor of the FallenUncommonArmor of the Fallen
Armor of WeightlessnessUncommonArmor of Weightlessness
Baleful TalonVery rareBaleful Talon
Blasted GogglesUncommonBlasted Goggles
Bloodrage GreataxeUncommonBloodrage Greataxe
Bloodseeker AmmunitionVery rareBloodseeker Ammunition
Boomerang ShieldUncommonBoomerang Shield
Bow of ConflagrationRareBow of Conflagration
Bow of MelodiesVery rareBow of Melodies
Breastplate of BalanceRareBreastplate of Balance
Card Sharp's DeckUncommonCard Sharp's Deck
Clockwork ArmorVery rareClockwork Armor
Crown of Whirling CometsVery rareCrown of Whirling Comets
Deck of DimensionsVery rareDeck of Dimensions
Deck of Many More ThingsLegendaryDeck of Many More Things
Deck of MiscellanyUncommonDeck of Miscellany
Deck of OraclesRareDeck of Oracles
Deck of Wild CardsVery rareDeck of Wild Cards
Deck of WonderUncommonDeck of Wonder
Donjon's Sundering SphereRareDonjon's Sundering Sphere
Dried LeechUncommonDried Leech
Euryale's AegisLegendaryEuryale's Aegis
Fabulist GemUncommonFabulist Gem
Fate Cutter ShearsVery rareFate Cutter Shears
Fate Dealer's DeckVariesFate Dealer's Deck
Feywrought ArmorRareFeywrought Armor
Fool's BladeVery rareFool's Blade
Forcebreaker WeaponVery rareForcebreaker Weapon
Glimmering MoonbowRareGlimmering Moonbow
Gloomwrought ArmorRareGloomwrought Armor
Grasping WhipRareGrasping Whip
Hammer of Runic FocusVery rareHammer of Runic Focus
House of CardsUncommonHouse of Cards
Jester's MaskLegendaryJester's Mask
Plate of Knight's FellowshipUncommonPlate of Knight's Fellowship
Ring of Puzzler's WitUncommonRing of Puzzler's Wit
Rod of Hellish FlamesVery rareRod of Hellish Flames
Rogue's MantleRareRogue's Mantle
Ruinous FlailRareRuinous Flail
Sage's SignetVariesSage's Signet
Shield of the TortoiseUncommonShield of the Tortoise
Shrieking GreavesRareShrieking Greaves
Skull HelmVery rareSkull Helm
Sling of Giant FellingUncommonSling of Giant Felling
Spindle of FateLegendarySpindle of Fate
Starshot CrossbowRareAntimagic Armor
Stonemaker War PickVery rareStonemaker War Pick
Sun StaffRareSun Staff
Sword of the PlanesLegendarySword of the Planes
Telescopic TransporterLegendaryTelescopic Transporter
Tidecaller TridentVery rareTidecaller Trident
Voidwalker ArmorRareVoidwalker Armor
Warrior's PasskeyRareWarrior's Passkey
Weapon of Throne's CommandVery rareWeapon of Throne's Command
Winged AmmunitionUncommonWinged Ammunition
Wraps of Unarmed ProwessVariesWraps of Unarmed Prowess
The Gem card leads Asteria to fabulous wealth
The Gem card leads Asteria to fabulous wealth

Sudden Riches

The wealth promised by the Gem card need not appear spontaneously at the characters' feet. Instead, the card might be an omen foretelling a future event. The Gem Stories table provides suggestions for incorporating the Gem card's effects into your campaign's storyline.

Gem Stories

d6Moment
1One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters.
2The party is hired by a disguised dragon who offers them part of its hoard as payment.
3A character falls through a crevice and discovers a massive deposit of glittering ore.
4The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins.
5The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters.
6The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins.

Dealing with Wealth

Characters accumulate wealth over the course of their adventures-sometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of good fortune, such as when a character draws the Gem card from a Deck of Many Things. Regardless, wealth poses special challenges to your campaign.

Avoid the Profit Motive

If your characters are motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they'd ever need, why should they risk life and limb any more? Avoid this problem by ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable villain, they enjoy exploring, or they crave the respect of their peers. Money won't provide any of these things, though it might make it easier to overcome obstacles along the way.

Power Can't Be Bought

Characters who come into a lot of wealth might try to buy magic items that make them more powerful. Remember, you decide what magic items, if any, can be bought and sold in a settlement. You don't have to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they're useful but have fewer long-term effects on your campaign. If an item still proves to be too powerful, you don't have to provide access to it again.

Spread the Wealth

Wealth can transform people's lives; you just have to give the characters good reasons for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and its inhabitants, improving a neighborhood or the whole settlement can quickly expend their new wealth.

But an ally shouldn't simply approach characters and ask for money; instead, make the ally's financial needs part of a story. For example, if a dragon destroys the castle of a just ruler and devours the ruler's family, characters might be expected to hunt down the dragon, but wealthy ones can pay for the castle to be rebuilt and buy enough diamonds to cast Resurrection for the ruler and their entire family.

Magic Items

This section contains twenty-two magic items, each inspired by a different card from the Deck of Many Things. Some items emulate a card's effects, while others draw inspiration from a card's iconography or name.

Magic Item Descriptions

The following magic items are presented in alphabetical order.

  • Baleful Talon
  • Breastplate of Balance
  • Crown of Whirling Comets
  • Donjon's Sundering Sphere
  • Euryale's Aegis
  • Fabulist Gem
  • Fool's Blade
  • Glimmering Moonbow
  • Jester's Mask
  • Plate of Knight's Fellowship
  • Ring of Puzzler's Wit
  • Rod of Hellish Flames
  • Rogue's Mantle
  • Ruinous Flail
  • Sage's Signet
  • Skull Helm
  • Spindle of Fate
  • Starshot Crossbow
  • Sun Staff
  • Voidwalker Armor
  • Warrior's Passkey
  • Weapon of Throne's Command