Rules - Page 1
Browse D&D 2024 rules and rule references for players and Dungeon Masters.
- Ability Check
- Ability Score and Modifier
- Ability Score Rolling
- Action
- Action Options
- Adamantine Weapons
- Advantage
- Adventure
- Alien Technology
- Alignment
- Ally
- Alternatives to Epic Boons
- Area of Effect
- Armor Class
- Armor Training
- Attack Roll
- Attitude
- Attunement
- Automatic Success
- Bonus Action
- Breaking Objects
- Bright Light
- Burrow Speed
- Campaign
- Cantrip
- Carrying Capacity
- Challenge Rating
- Character Sheet
- Cleaving Through Creatures
- Climb Speed
- Climbing
- Condition
- Cone [Area of Effect]
- Cover
- Crafting
- Crashing
- Crawling
- Creature
- Creature Type
- Crew
- Critical Hit
- Critical Rolls
- Cube [Area of Effect]
- Curses
- Customizing Ability Scores
- Customizing Your Origin
- Cylinder [Area of Effect]
- D20 Test
- Damage
- Damage Roll
- Damage Threshold
- Damage Types
- Darkness
- Dead
- Death Saving Throw
- Diagonals
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Dispelling Permanent Spells
- Divine Intervention 2024
- Downtime Activity: Building a Stronghold
- Downtime Activity: Buying a Magic Item
- Downtime Activity: Carousing (Xanathar's Guide to Everything)
- Downtime Activity: Crafting
- Downtime Activity: Crafting a Magic Item
- Downtime Activity: Crafting an Item
- Downtime Activity: Crime
- Downtime Activity: Gaining Renown
- Downtime Activity: Gambling
- Downtime Activity: Performing Sacred Rites
- Downtime Activity: Pit Fighting
- Downtime Activity: Practicing a Profession
- Downtime Activity: Recuperating
- Downtime Activity: Relaxation
- Downtime Activity: Religious Service
- Downtime Activity: Research
- Downtime Activity: Researching
- Downtime Activity: Running a Business
- Downtime Activity: Scribing a Spell Scroll
- Downtime Activity: Selling a Magic Item
- Downtime Activity: Selling Magic Items
- Downtime Activity: Sowing Rumors
- Downtime Activity: Training (Xanathar's Guide to Everything)
- Downtime Activity: Training to Gain Levels
- Downtime Activity: Work
- Downtime and Franchise Activity: Explore Territory
- Downtime and Franchise Activity: Franchise Restructuring
- Downtime and Franchise Activity: Headquarters Modification
- Downtime and Franchise Activity: Marketeering
- Downtime and Franchise Activity: Philanthropic Enterprise
- Downtime and Franchise Activity: Running a Franchise
- Downtime and Franchise Activity: Schmoozing
- Downtime and Franchise Activity: Scrutineering
- Downtime and Franchise Activity: Shady Business Practice
- Downtime and Franchise Activity: Team Building
- Downtime Revisited
- Emanation [Area of Effect]
- Emrakul's Madness
- Encounter
- Encounters at Sea
- Encumbrance
- Enemy
- Equipment Sizes
- Experience Points
- Expertise
- Explosives
- Facing
- Falling
- Familiars (Volo's Guide to Monsters)
- Fear and Horror
- Fear and Stress
- Feats
- Firearms
- Flanking
- Fly Speed
- Flying
- Friendly [Attitude]
- Gathering
- Grappling
- Haunted Traps
- Hazard
- Healing (Player's Handbook (2024))
- Healing Potions
- Heavily Obscured
- Help with Death Saving Throws
- Hero Points
- Heroic and Master Inspiration
- Heroic Inspiration
- Heroic Inspiration
- High Jump
- Hit Point Dice
- Hit Point Gains on Level Up
- Hit Points
- Hitting Cover
- Hostile [Attitude]
- Hover
- Human Languages
- Illusions
- Immunity
- Improvised Weapons
- Indifferent [Attitude]
- Initiative
- Initiative Variants
- Injuries
- Inspiration (Dungeon Master's Guide (2014))
- Jumping
- Knocking Out a Creature
- Level Advancement without XP
- Lightly Obscured
- Line [Area of Effect]
- Long Jump
- Long Rest
- Long-Distance Teleportation
- Long-Term Recovery and Safe Shelters
- Loyalty
- Madness
- Magical Effect
- Massive Damage
- Milestones
- Mire Arsenal Firearms
- Mixing Potions
- Monster
- Morale
- More Difficult Identification
- Multiclassing
- Mysterious Islands
- New Ability Scores: Honor and Sanity
- Nonplayer Character
- Object
- Occupied Space
- Ocean Environs
- Officers and Crew
- Optional Class Features
- Partial Long Rests
- Passive Perception
- Per Day
- Planar Effects
- Player Character
- Player Characters as Lycanthropes
- Player Characters as Vampires
- Playing on a Grid
- Plot Points
- Possession
- Proficiency
- Proficiency Dice
- Prone: Dexterity Saves
- Prophet's Gambit
- Random Ships
- Reaction
- Recovery from 0 Hit Points
- Renown
- Resistance
- Rest Variants
- Ritual
- Round Down
- Save
- Saving Throw
- Scroll Mishaps
- Next page